Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach
Minting Pan, Yitao Zheng, Jiajian Li, Yunbo Wang, Xiaokang Yang
TL;DR
VeoRL tackles offline visual reinforcement learning by exploiting freely available unlabeled videos to broaden an agent's world model through latent control behaviors. It introduces a latent-behavior abstraction (BAN) to discretize high-level actions, and a two-stream world model with a trunk net for real actions and a plan net for latent behaviors, both guiding model-based policy learning with an intrinsic reward that aligns short- and long-horizon dynamics. The approach yields substantial gains across Meta-World, CARLA, and MineDojo, including offline-to-online transfer, by transferring commonsense control policies and physical dynamics from out-of-domain video data. While the results demonstrate strong performance and generalization, the method incurs additional computational overhead due to the dual-branch architecture and video-based training, suggesting future work on efficiency improvements.
Abstract
Offline reinforcement learning (RL) enables policy optimization using static datasets, avoiding the risks and costs of extensive real-world exploration. However, it struggles with suboptimal offline behaviors and inaccurate value estimation due to the lack of environmental interaction. We present Video-Enhanced Offline RL (VeoRL), a model-based method that constructs an interactive world model from diverse, unlabeled video data readily available online. Leveraging model-based behavior guidance, our approach transfers commonsense knowledge of control policy and physical dynamics from natural videos to the RL agent within the target domain. VeoRL achieves substantial performance gains (over 100% in some cases) across visual control tasks in robotic manipulation, autonomous driving, and open-world video games.
