3D Scene Generation: A Survey
Beichen Wen, Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu
TL;DR
This survey consolidates the rapid progress in 3D scene generation by organizing methods into four paradigms—procedural, neural 3D-based, image-based, and video-based—and by detailing foundational representations, datasets, evaluations, and applications. It provides a structured taxonomy, highlights the trade-offs between realism, control, and efficiency, and surveys both traditional and emerging techniques from LLM-guided procedural systems to diffusion-enabled NeRFs and beyond. The article also synthesize datasets, evaluation protocols, and practical applications in editing, embodied AI, robotics, and autonomous driving, while outlining key challenges such as generative capacity, data availability, and standardized benchmarks. Finally, it offers future directions toward higher fidelity, physics-aware and interactive generation, and unified perception-generation models to advance 3D scene synthesis for real-world deployment.
Abstract
3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on procedural rules offered scalability but limited diversity. Recent advances in deep generative models (e.g., GANs, diffusion models) and 3D representations (e.g., NeRF, 3D Gaussians) have enabled the learning of real-world scene distributions, improving fidelity, diversity, and view consistency. Recent advances like diffusion models bridge 3D scene synthesis and photorealism by reframing generation as image or video synthesis problems. This survey provides a systematic overview of state-of-the-art approaches, organizing them into four paradigms: procedural generation, neural 3D-based generation, image-based generation, and video-based generation. We analyze their technical foundations, trade-offs, and representative results, and review commonly used datasets, evaluation protocols, and downstream applications. We conclude by discussing key challenges in generation capacity, 3D representation, data and annotations, and evaluation, and outline promising directions including higher fidelity, physics-aware and interactive generation, and unified perception-generation models. This review organizes recent advances in 3D scene generation and highlights promising directions at the intersection of generative AI, 3D vision, and embodied intelligence. To track ongoing developments, we maintain an up-to-date project page: https://github.com/hzxie/Awesome-3D-Scene-Generation.
