Crafting Physical Adversarial Examples by Combining Differentiable and Physically Based Renders
Yuqiu Liu, Huanqian Yan, Xiaopei Zhu, Xiaolin Hu, Liang Tang, Hang Su, Chen Lv
TL;DR
The paper addresses the vulnerability of object detectors to physical adversarial camouflage for vehicles. It proposes PAV-Camou, a dual-renderer pipeline that jointly uses differentiable rendering for texture optimization and physically based rendering for photorealistic appearance, coupled with a 2D UV-mapping adjustment to minimize texture distortion and enable real-world application via printed 2D patterns. The method optimizes an adversarial texture map using a composite loss that combines detector-style objectives with a smoothing term, and fuses DR and PBR outputs through a learned mask. Experiments demonstrate strong attack performance in both digital and physical scenarios, outperforming prior methods and showing robustness to varying lighting and viewing angles, with a tractable naturalness-robustness trade-off when topology-aware constraints are applied.
Abstract
Recently we have witnessed progress in hiding road vehicles against object detectors through adversarial camouflage in the digital world. The extension of this technique to the physical world is crucial for testing the robustness of autonomous driving systems. However, existing methods do not show good performances when applied to the physical world. This is partly due to insufficient photorealism in training examples, and lack of proper physical realization methods for camouflage. To generate a robust adversarial camouflage suitable for real vehicles, we propose a novel method called PAV-Camou. We propose to adjust the mapping from the coordinates in the 2D map to those of corresponding 3D model. This process is critical for mitigating texture distortion and ensuring the camouflage's effectiveness when applied in the real world. Then we combine two renderers with different characteristics to obtain adversarial examples that are photorealistic that closely mimic real-world lighting and texture properties. The method ensures that the generated textures remain effective under diverse environmental conditions. Our adversarial camouflage can be optimized and printed in the form of 2D patterns, allowing for direct application on real vehicles. Extensive experiments demonstrated that our proposed method achieved good performance in both the digital world and the physical world.
