PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
Jingwen Ye, Yuze He, Yanning Zhou, Yiqin Zhu, Kaiwen Xiao, Yong-Jin Liu, Wei Yang, Xiao Han
TL;DR
PrimitiveAnything reframes 3D shape abstraction as a sequence generation task, learning from large-scale human-crafted primitive assemblies to produce human-aligned primitive decompositions across diverse categories. It combines an ambiguity-free primitive parameterization with a shape-conditioned decoder-only transformer that auto-regressively generates variable-length primitive sequences, guided by a point-cloud context. Trained on the HumanPrim dataset, the method achieves superior geometric fidelity and semantic alignment compared to optimization-based and learning-based baselines, and generalizes to ShapeNet and Objaverse. The approach enables efficient, editable, primitive-based 3D content generation with practical implications for games and user-generated content, while offering a modular framework extensible to new primitive types and contexts.
Abstract
Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content generation have shown remarkable progress, existing primitive abstraction methods either rely on geometric optimization with limited semantic understanding or learn from small-scale, category-specific datasets, struggling to generalize across diverse shape categories. We present PrimitiveAnything, a novel framework that reformulates shape primitive abstraction as a primitive assembly generation task. PrimitiveAnything includes a shape-conditioned primitive transformer for auto-regressive generation and an ambiguity-free parameterization scheme to represent multiple types of primitives in a unified manner. The proposed framework directly learns the process of primitive assembly from large-scale human-crafted abstractions, enabling it to capture how humans decompose complex shapes into primitive elements. Through extensive experiments, we demonstrate that PrimitiveAnything can generate high-quality primitive assemblies that better align with human perception while maintaining geometric fidelity across diverse shape categories. It benefits various 3D applications and shows potential for enabling primitive-based user-generated content (UGC) in games. Project page: https://primitiveanything.github.io
