Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond
Jessie Richter-Powell, Antonio Torralba, Jonathan Lorraine
TL;DR
This paper addresses the challenge of flexible, prompt-driven audio generation and editing without task-specific datasets. It introduces Audio-SDS, generalizing Score Distillation Sampling to text-conditioned audio diffusion, distilling a pretrained diffusion prior into parametric audio representations. It adds Decoder-SDS, multiscale spectrogram emphasis, and multistep denoising to stabilize and improve fidelity, and demonstrates three core applications—FM synthesis tuning, physically informed impact synthesis, and prompt-driven source separation—showing improved semantic alignment and reconstruction. The results highlight the potential of unified priors to accelerate multimodal audio design and motivate further exploration of distillation-based priors across audio, vision, and beyond.
Abstract
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a powerful generative prior into a separate parametric representation extends to the audio domain. Leveraging a single pretrained model, Audio-SDS enables a broad range of tasks without requiring specialized datasets. In particular, we demonstrate how Audio-SDS can guide physically informed impact sound simulations, calibrate FM-synthesis parameters, and perform prompt-specified source separation. Our findings illustrate the versatility of distillation-based methods across modalities and establish a robust foundation for future work using generative priors in audio tasks.
