Modeling Human Behavior in a Strategic Network Game with Complex Group Dynamics
Jonathan Skaggs, Jacob W. Crandall
TL;DR
This work tackles modeling human decision-making in strategic networks using the Junior High Game (JHG). It systematically compares behavior-matching TFT and community-aware CAB models, learning parameterizations via PSO and EPDM to capture mean vs distribution of behavior. The standout finding is that CAB with EPDM (hCAB-EPDM) best reproduces human population dynamics in small groups, and a user study shows individual hCAB agents are difficult to distinguish from humans, suggesting plausible individual behavior. The results demonstrate a data-efficient, interpretable route to simulating human networks and provide a baseline for future neural or hybrid approaches in strategic interactions.
Abstract
Human networks greatly impact important societal outcomes, including wealth and health inequality, poverty, and bullying. As such, understanding human networks is critical to learning how to promote favorable societal outcomes. As a step toward better understanding human networks, we compare and contrast several methods for learning, from a small data set, models of human behavior in a strategic network game called the Junior High Game (JHG). These modeling methods differ with respect to the assumptions they use to parameterize human behavior (behavior vs. community-aware behavior) and the moments they model (mean vs. distribution). Results show that the highest-performing method, called hCAB, models the distribution of human behavior rather than the mean and assumes humans use community-aware behavior rather than behavior matching. When applied to small societies (6-11 individuals), the hCAB model closely mirrors the population dynamics of human groups (with notable differences). Additionally, in a user study, human participants were unable to distinguish individual hCAB agents from other humans, thus illustrating that the hCAB model also produces plausible (individual) human behavior in this strategic network game.
