Visual Imitation Enables Contextual Humanoid Control
Arthur Allshire, Hongsuk Choi, Junyi Zhang, David McAllister, Anthony Zhang, Chung Min Kim, Trevor Darrell, Pieter Abbeel, Jitendra Malik, Angjoo Kanazawa
TL;DR
VideoMimic introduces a real-to-sim-to-real pipeline that converts monocular videos into environment-conditioned humanoid control policies. It jointly reconstructs metric 4D human motion and surrounding geometry, retargets motions to a humanoid, and trains a unified policy that uses a local height-map and root-direction to execute context-aware skills such as stair climbing and chair sitting. The resulting policy transfers to a real Unitree G1, demonstrating robust, context-aware behaviors in unseen environments without explicit task labels. The work also analyzes limitations of monocular reconstruction, retargeting, and simulation fidelity, and outlines directions for richer perception and multi-modal extensions.
Abstract
How can we teach humanoids to climb staircases and sit on chairs using the surrounding environment context? Arguably, the simplest way is to just show them-casually capture a human motion video and feed it to humanoids. We introduce VIDEOMIMIC, a real-to-sim-to-real pipeline that mines everyday videos, jointly reconstructs the humans and the environment, and produces whole-body control policies for humanoid robots that perform the corresponding skills. We demonstrate the results of our pipeline on real humanoid robots, showing robust, repeatable contextual control such as staircase ascents and descents, sitting and standing from chairs and benches, as well as other dynamic whole-body skills-all from a single policy, conditioned on the environment and global root commands. VIDEOMIMIC offers a scalable path towards teaching humanoids to operate in diverse real-world environments.
