On edge-colouring-games by Erdős, and Bensmail and Mc Inerney
Stijn Cambie, Michiel Provoost
TL;DR
This work advances the study of edge-colouring games on graphs by formulating a unified framework for three Erdős- and BM-inspired games, and analyzing both unbiased and biased variants. It combines strategy-stealing arguments, combinatorial game analysis, and computer-assisted enumeration to obtain new results: a first reduction toward Erdős’ and BM’s conjectures, a strategy-stealing derivation linking different clique sizes, and a complete resolution of the biased clique game at $(p,q)=(1,3)$ with explicit strategies. It also investigates behaviour on Colex graphs and irregular graphs to highlight the role of symmetry, and provides a detailed description of two independent computer implementations (C and Sage) that leverage Nauty for canonical labelling and backtracking to compute optimal outcomes. The results contribute to understanding when the second player can force wins in biased settings, extend known conjectures to new graph families, and provide a practical computational toolkit for exploring edge-colouring games on broader graph classes.
Abstract
We study two games proposed by Erdős, and one game by Bensmail and Mc Inerney, all sharing a common setup: two players alternately colour edges of a complete graph, or in the biased version, they colour $p$ and $q$ edges respectively on their turns, aiming to maximise a graph parameter determined by their respective induced subgraphs. In the unbiased case, we give a first reduction towards confirming the conjecture of Bensmail and Mc Inerney, propose a conjecture for Erdős' game on maximum degree, and extend the clique and maximum-degree versions to edge-transitive and regular graphs. In the biased case, the maximum-degree and vertex-capturing games are resolved, and we prove the clique game with $(p,q)=(1,3)$.
