Grasp the Graph (GtG) 2.0: Ensemble of Graph Neural Networks for High-Precision Grasp Pose Detection in Clutter
Ali Rashidi Moghadam, Sayedmohammadreza Rastegari, Mehdi Tale Masouleh, Ahmad Kalhor
TL;DR
Grasp the Graph 2.0 (GtG 2.0) tackles grasp pose detection in clutter by combining a fast, geometry-driven candidate generator with an ensemble of lightweight Graph Neural Networks. By representing each grasp candidate as a graph that includes both inside and outside points, GtG 2.0 achieves robust, high-precision scoring while maintaining a small parameter footprint ($ ext{ensemble size} imes 0.11$M per model). The authors reformulated GraspNet-1Billion labels with a friction-based quality metric and demonstrate up to $35\%$ AP improvement over baselines, ranking among the top methods while using far fewer parameters. Real-robot experiments with a $4$-DoF setup reach $91\%$ grasp success and $100\%$ scene completion, validating practicality in cluttered, real-world settings. Limitations include performance on novel scenes and the need for more advanced candidate generation, motivating future work toward end-to-end single-stage frameworks and enhanced generalization.
Abstract
Grasp pose detection in cluttered, real-world environments remains a significant challenge due to noisy and incomplete sensory data combined with complex object geometries. This paper introduces Grasp the Graph 2.0 (GtG 2.0) method, a lightweight yet highly effective hypothesis-and-test robotics grasping framework which leverages an ensemble of Graph Neural Networks for efficient geometric reasoning from point cloud data. Building on the success of GtG 1.0, which demonstrated the potential of Graph Neural Networks for grasp detection but was limited by assumptions of complete, noise-free point clouds and 4-Dof grasping, GtG 2.0 employs a conventional Grasp Pose Generator to efficiently produce 7-Dof grasp candidates. Candidates are assessed with an ensemble Graph Neural Network model which includes points within the gripper jaws (inside points) and surrounding contextual points (outside points). This improved representation boosts grasp detection performance over previous methods using the same generator. GtG 2.0 shows up to a 35% improvement in Average Precision on the GraspNet-1Billion benchmark compared to hypothesis-and-test and Graph Neural Network-based methods, ranking it among the top three frameworks. Experiments with a 3-Dof Delta Parallel robot and Kinect-v1 camera show a success rate of 91% and a clutter completion rate of 100%, demonstrating its flexibility and reliability.
