Interactive authoring of outcome-oriented lesson plans for immersive Virtual Reality training
Ananya Ipsita, Ramesh Kaki, Mayank Patel, Asim Unmesh, Kylie A. Peppler, Karthik Ramani
TL;DR
FlowTrainer combines backward design with an LLM-assisted, graph-based editor to empower subject matter experts to author outcome-oriented iVR manufacturing training. By building a library of learning activities and validating sequences in VR, the approach reduces the need for deep technical VR programming while preserving pedagogical alignment. A welding-use-case study with eight welders shows improved usability and scalability of VR instruction design, suggesting potential for broader adoption in industry training. The work advances pedagogically grounded, scalable AI-assisted VR content authoring with measurable gains in usability and authoring efficiency.
Abstract
Immersive Virtual Reality (iVR) applications have shown immense potential for skill training and learning in manufacturing. However, authoring of such applications requires technical expertise, which makes it difficult for educators to author instructions targeted at desired learning outcomes. We present FlowTrainer, an LLM-assisted interactive system to allow educators to author lesson plans for their iVR instruction based on desired goals. The authoring workflow is supported by Backward design to align the planned lesson based on the desired outcomes. We implemented a welding use case and conducted a user study with welding experts to test the effectiveness of the system in authoring outcome-oriented lesson plans. The study results showed that the system allowed users to plan lesson plans based on desired outcomes while reducing the time and technical expertise required for the authoring process. We believe that such efforts can allow widespread adoption of iVR solutions in manufacturing training to meet the workforce demands in the industry.
