AquaGS: Fast Underwater Scene Reconstruction with SfM-Free Gaussian Splatting
Junhao Shi, Jisheng Xu, Jianping He, Zhiliang Lin
TL;DR
AquaGS tackles the challenge of underwater 3D reconstruction without Structure-from-Motion by combining a fast learning-based MVS initialization with Gaussian Splatting for surface geometry and a NeRF-based model for the translucent underwater medium. The method explicitly separates object and medium contributions via SeaThru-inspired rendering, and jointly optimizes camera poses and scene attributes using a reconstruction and transparency loss. Key contributions include stable Gaussian initialization through a pre-trained network with confidence-based downsampling, medium removal via separate object/medium parameters, and real-time rendering capabilities demonstrated on underwater robots, achieving high-precision reconstructions in seconds from as few as three images. This approach significantly enhances practical underwater perception for robotic platforms, enabling rapid scene understanding where traditional SfM-based methods struggle or fail, and points toward efficient embedded deployment through memory and computation optimizations.
Abstract
Underwater scene reconstruction is a critical tech-nology for underwater operations, enabling the generation of 3D models from images captured by underwater platforms. However, the quality of underwater images is often degraded due to medium interference, which limits the effectiveness of Structure-from-Motion (SfM) pose estimation, leading to subsequent reconstruction failures. Additionally, SfM methods typically operate at slower speeds, further hindering their applicability in real-time scenarios. In this paper, we introduce AquaGS, an SfM-free underwater scene reconstruction model based on the SeaThru algorithm, which facilitates rapid and accurate separation of scene details and medium features. Our approach initializes Gaussians by integrating state-of-the-art multi-view stereo (MVS) technology, employs implicit Neural Radiance Fields (NeRF) for rendering translucent media and utilizes the latest explicit 3D Gaussian Splatting (3DGS) technique to render object surfaces, which effectively addresses the limitations of traditional methods and accurately simulates underwater optical phenomena. Experimental results on the data set and the robot platform show that our model can complete high-precision reconstruction in 30 seconds with only 3 image inputs, significantly enhancing the practical application of the algorithm in robotic platforms.
