The Satisfiability Threshold for K-XOR Games
Jared A. Hughes, J. William Helton
TL;DR
The paper establishes that the satisfiability threshold for uniformly tiled K-XORGAME instances coincides with the threshold for K-XORSAT, by linking solvability of random linear systems over ${\mathbb Z}_2$ to the structure of the 2-core of the associated hypergraph. The authors develop a second-moment framework centered on critical row sets, derive sharp large-deviation bounds via a key function $J_K$, and prove negativity of $J_K$ across relevant parameter ranges to bound the expected number of critical sets. They connect the 2-core analysis to the original problem through a maintenance-of-uniformity argument (borrowed from core theory), and use precise core-size asymptotics to translate core satisfiability into the full problem, yielding the threshold $c^*_K=h_K(Q^{-1}(K))$. This yields a rigorous, largely classical, combinatorial-probabilistic route to the threshold phenomenon and highlights the deep link between random linear systems and hypergraph cores. The results have implications for understanding phase transitions in XOR-type games and their connection to dually defined XORSAT thresholds, with exact threshold values computable via the given transcendental equations.
Abstract
A $K$-XORGAME system corresponds to a $K$-XORSAT system with the additional restriction that the variables divide uniformly into $K$ blocks. This forms a system of $m$ equations with $K n$ unknowns over $\mathbb{Z}_2$, and a perfect strategy corresponds to a solution to these equations. Equivalently, such equations correspond to colorings of a $K$-uniform $K$-partite hypergraph. This paper proves that the satisfiability threshold of $m/n$ for $K$-XORGAME problems exists and equals the satisfiability threshold for $K$-XORSAT.
