Unconstrained Large-scale 3D Reconstruction and Rendering across Altitudes
Neil Joshi, Joshua Carney, Nathanael Kuo, Homer Li, Cheng Peng, Myron Brown
TL;DR
The paper tackles the problem of robust 3D reconstruction and novel view synthesis under real-world constraints, such as sparse and heterogeneous imagery from ground, security, and airborne cameras. It introduces a public benchmark dataset with four escalating challenges, centimeter-level geolocation data, and a unified evaluation protocol combining SE$_{90}$ for camera calibration and DreamSim for perceptual view quality, enabling reproducible benchmarking. Baselines built on COLMAP for calibration and 3D Gaussian Splatting via Nerfstudio demonstrate the current state of practice and reveal key research gaps, including cross-view calibration across altitudes, handling visually repetitive scenes, and modeling temporally varying appearance. The dataset and methodology aim to catalyze advances in disaster-response and security applications by providing realistic, multi-altitude data and a framework to foster progress in real-world 3D reconstruction and rendering.
Abstract
Production of photorealistic, navigable 3D site models requires a large volume of carefully collected images that are often unavailable to first responders for disaster relief or law enforcement. Real-world challenges include limited numbers of images, heterogeneous unposed cameras, inconsistent lighting, and extreme viewpoint differences for images collected from varying altitudes. To promote research aimed at addressing these challenges, we have developed the first public benchmark dataset for 3D reconstruction and novel view synthesis based on multiple calibrated ground-level, security-level, and airborne cameras. We present datasets that pose real-world challenges, independently evaluate calibration of unposed cameras and quality of novel rendered views, demonstrate baseline performance using recent state-of-practice methods, and identify challenges for further research.
