Deep Reinforcement Learning Policies for Underactuated Satellite Attitude Control
Matteo El Hariry, Andrea Cini, Giacomo Mellone, Alessandro Balossino
TL;DR
This work formulates autonomous satellite attitude control under actuator failure as a model-free reinforcement learning problem and trains continuous-action policies using a custom PPO. It builds ten controllers (one nominal and nine underactuated, axis-specialized) in simulation, then validates them on hardware-in-the-loop with a representative small-satellite platform, demonstrating robust sim-to-hardware transfer. The key findings show fast convergence to precise pointing (target error near $0.01$ rad) even under underactuation and communication delays, indicating RL can yield resilient attitude control without full actuator redundancy. The study suggests RL-based approaches can adapt to different inertial properties and supports progressive flight-testing to establish practical viability for deep-space small-satellite missions.
Abstract
Autonomy is a key challenge for future space exploration endeavours. Deep Reinforcement Learning holds the promises for developing agents able to learn complex behaviours simply by interacting with their environment. This paper investigates the use of Reinforcement Learning for the satellite attitude control problem, namely the angular reorientation of a spacecraft with respect to an in- ertial frame of reference. In the proposed approach, a set of control policies are implemented as neural networks trained with a custom version of the Proximal Policy Optimization algorithm to maneuver a small satellite from a random starting angle to a given pointing target. In particular, we address the problem for two working conditions: the nominal case, in which all the actuators (a set of 3 reac- tion wheels) are working properly, and the underactuated case, where an actuator failure is simulated randomly along with one of the axes. We show that the agents learn to effectively perform large-angle slew maneuvers with fast convergence and industry-standard pointing accuracy. Furthermore, we test the proposed method on representative hardware, showing that by taking adequate measures controllers trained in simulation can perform well in real systems.
