Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis
Michal Geyer, Omer Tov, Linyi Jin, Richard Tucker, Inbar Mosseri, Tali Dekel, Noah Snavely
TL;DR
Eye2Eye introduces a direct mono-to-stereo video synthesis framework that leverages a pre-trained cascaded video diffusion model to generate a left-eye view from a right-eye monocular video, avoiding explicit depth estimation and warping. The method uses a two-stage pipeline (base low-resolution generation and high-resolution refinement) trained on real stereo data (Stereo4D) and demonstrates superior performance in scenes with reflections and complex light transport, as shown by a user study and the iSQoE metric. By learning from real stereo video priors and treating stereo content as a single coherent synthesis problem, Eye2Eye achieves robust 3D effects across diverse content without multi-layer depth decomposition. The work highlights the growing capability of large video models to internalize geometric and photometric priors relevant to stereo rendering, offering practical potential for VR and immersive media production.
Abstract
The rising popularity of immersive visual experiences has increased interest in stereoscopic 3D video generation. Despite significant advances in video synthesis, creating 3D videos remains challenging due to the relative scarcity of 3D video data. We propose a simple approach for transforming a text-to-video generator into a video-to-stereo generator. Given an input video, our framework automatically produces the video frames from a shifted viewpoint, enabling a compelling 3D effect. Prior and concurrent approaches for this task typically operate in multiple phases, first estimating video disparity or depth, then warping the video accordingly to produce a second view, and finally inpainting the disoccluded regions. This approach inherently fails when the scene involves specular surfaces or transparent objects. In such cases, single-layer disparity estimation is insufficient, resulting in artifacts and incorrect pixel shifts during warping. Our work bypasses these restrictions by directly synthesizing the new viewpoint, avoiding any intermediate steps. This is achieved by leveraging a pre-trained video model's priors on geometry, object materials, optics, and semantics, without relying on external geometry models or manually disentangling geometry from the synthesis process. We demonstrate the advantages of our approach in complex, real-world scenarios featuring diverse object materials and compositions. See videos on https://video-eye2eye.github.io
