TheraQuest: A Gamified, LLM-Powered Simulation for Massage Therapy Training
Shengqian Wang
TL;DR
TheraQuest tackles the gap in massage therapy education related to patient communication and diverse presentations by delivering a web-based gamified simulation powered by large language models to generate diverse virtual patients. The platform supports interactive dialogue, diagnostic decision-making, and immediate assessment within a customizable therapy room, aided by real-time skill metrics and a global ranking system. The authors detail a C# .NET Core prototype, web-based interfaces, and AI-driven patient generation, and propose a two-stage evaluation plan including expert review and in-person user studies against traditional methods. If validated, TheraQuest could offer a cost-effective, accessible training alternative that bridges theoretical knowledge and clinical proficiency, with potential extensions to physical therapy and rehabilitation domains.
Abstract
Massage therapy training emphasizes hands-on techniques and effective therapist--patient communication. However, many educational programs struggle to provide realistic practice scenarios. To address this problem, we propose TheraQuest, a gamified, web-based simulation platform that employs large language models (LLMs) to generate diverse virtual patients with varying symptoms and cultural backgrounds. Through interactive dialogue, anatomical decision-making, and immediate assessment, trainees develop both diagnostic reasoning and empathetic communication skills in a low-risk environment. Unlike exclusively VR-based solutions, TheraQuest remains accessible via standard web browsers, mitigating the cost and discomfort associated with extended headset use. Preliminary testing suggests that integrating LLM-driven virtual patients with real-time skill metrics can enhance trainee engagement and help bridge the gap between theoretical knowledge and clinical proficiency.
