Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning
Feiyu Lu, Mengyu Chen, Hsiang Hsu, Pranav Deshpande, Cheng Yao Wang, Blair MacIntyre
TL;DR
This work investigates using deep reinforcement learning to continuously place a 3D MR UI in mobile, dynamic environments. By training a PPO-based agent in a physics-driven simulation with a rich observation set, the approach aims to maximize long-term user utility through adaptive content placement. Preliminary evaluations across multiple indoor scenes show the model can maintain high visibility and reachability with limited performance drops under dynamic obstacles, suggesting potential for generalization and real-world applicability, while also highlighting stability and overfitting challenges. The study outlines multiple avenues for future work, including richer reward signals, multi-user scenarios, human-in-the-loop feedback, and model-based RL approaches to further improve robustness and personalization in MR UIs.
Abstract
Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due to the dynamic nature of MR experiences. In contrast to prior work that investigates optimization-based methods, we are exploring how reinforcement learning (RL) could assist with continuous 3D content placement that is aware of users' poses and their surrounding environments. Through an initial exploration and preliminary evaluation, our results demonstrate the potential of RL to position content that maximizes the reward for users on the go. We further identify future directions for research that could harness the power of RL for personalized and optimized UI and content placement in MR.
