Efficient Listener: Dyadic Facial Motion Synthesis via Action Diffusion
Zesheng Wang, Alexandre Bruckert, Patrick Le Callet, Guangtao Zhai
TL;DR
This work introduces Facial Action Diffusion (FAD) and the Efficient Listener Network (ELNet) to synthesize realistic listener facial motions in dyadic conversations without relying on computationally expensive 3DMM coefficient extraction. The framework processes speaker visual and audio inputs in clip-based batches, using a conditional denoising diffusion process to map multimodal perception to listener motion represented in 3DMM space. Key contributions include a lightweight diffusion-based generator, a 1D U-Net backbone optimized for latent-space diffusion, and extensive experiments showing substantial speedups (up to 99% time reduction) while maintaining competitive accuracy and realism on ViCo and L2L datasets. The approach enables real-time, end-to-end listener motion generation with strong performance, offering practical impact for responsive, naturalistic human-computer interaction. Limitations point to generalization across languages and richer feedback modalities, suggesting future work on broader datasets and cultural adaptability.
Abstract
Generating realistic listener facial motions in dyadic conversations remains challenging due to the high-dimensional action space and temporal dependency requirements. Existing approaches usually consider extracting 3D Morphable Model (3DMM) coefficients and modeling in the 3DMM space. However, this makes the computational speed of the 3DMM a bottleneck, making it difficult to achieve real-time interactive responses. To tackle this problem, we propose Facial Action Diffusion (FAD), which introduces the diffusion methods from the field of image generation to achieve efficient facial action generation. We further build the Efficient Listener Network (ELNet) specially designed to accommodate both the visual and audio information of the speaker as input. Considering of FAD and ELNet, the proposed method learns effective listener facial motion representations and leads to improvements of performance over the state-of-the-art methods while reducing 99% computational time.
