EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian
Hao Tian, Rui Liu, Wen Shen, Yilong Hu, Zhihao Zheng, Xiaolin Qin
TL;DR
EfficientHuman tackles rapid dynamic 3D human reconstruction from monocular video by replacing 3D Gaussian ellipsoids with Articulated 2D Gaussian surfels encoded in a canonical space and mapped to pose space via Linear Blend Skinning. It introduces a pose calibration module and an LBS optimization module to align the Gaussians with SMPL-based priors, enabling fast fitting and high rendering quality. On the ZJU-MoCap dataset, it achieves training in under a minute with 1.2K iterations and reduces redundant Gaussians by about 17%, while preserving PSNR/SSIM/LPIPS quality comparable to state-of-the-art. Ablation studies validate the importance of LBS optimization, pose calibration, and the mask loss for accurate reconstruction. The approach offers a practical, time-efficient alternative for dynamic human capture and has potential for downstream mesh extraction and texture mapping.
Abstract
3D Gaussian Splatting (3DGS) has been recognized as a pioneering technique in scene reconstruction and novel view synthesis. Recent work on reconstructing the 3D human body using 3DGS attempts to leverage prior information on human pose to enhance rendering quality and improve training speed. However, it struggles to effectively fit dynamic surface planes due to multi-view inconsistency and redundant Gaussians. This inconsistency arises because Gaussian ellipsoids cannot accurately represent the surfaces of dynamic objects, which hinders the rapid reconstruction of the dynamic human body. Meanwhile, the prevalence of redundant Gaussians means that the training time of these works is still not ideal for quickly fitting a dynamic human body. To address these, we propose EfficientHuman, a model that quickly accomplishes the dynamic reconstruction of the human body using Articulated 2D Gaussian while ensuring high rendering quality. The key innovation involves encoding Gaussian splats as Articulated 2D Gaussian surfels in canonical space and then transforming them to pose space via Linear Blend Skinning (LBS) to achieve efficient pose transformations. Unlike 3D Gaussians, Articulated 2D Gaussian surfels can quickly conform to the dynamic human body while ensuring view-consistent geometries. Additionally, we introduce a pose calibration module and an LBS optimization module to achieve precise fitting of dynamic human poses, enhancing the model's performance. Extensive experiments on the ZJU-MoCap dataset demonstrate that EfficientHuman achieves rapid 3D dynamic human reconstruction in less than a minute on average, which is 20 seconds faster than the current state-of-the-art method, while also reducing the number of redundant Gaussians.
