Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
Jiang Wu, Rui Li, Yu Zhu, Rong Guo, Jinqiu Sun, Yanning Zhang
TL;DR
Sparse2DGS addresses the ill-posed problem of reconstructing 3D surfaces from sparse views by coupling MVS-derived geometry with Gaussian Splatting. It initializes Gaussian primitives from MVS, enforces geometry with fixed color/feature supervision, and applies a reparameterization-based disk sampling to regularize orientation and scale, complemented by a selective update strategy guided by rendered cues. The approach yields state-of-the-art or competitive results among Gaussian-based methods with significant speedups over NeRF-based methods, and robust performance on both synthetic and real-world datasets. This geometry-prioritized framework offers a practical path to accurate, complete sparse-view reconstructions in contexts where dense supervision is unavailable.
Abstract
We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being ${2}\times$ faster than the NeRF-based fine-tuning approach.
