LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
Zhengqin Li, Dilin Wang, Ka Chen, Zhaoyang Lv, Thu Nguyen-Phuoc, Milim Lee, Jia-Bin Huang, Lei Xiao, Cheng Zhang, Yufeng Zhu, Carl S. Marshall, Yufeng Ren, Richard Newcombe, Zhao Dong
TL;DR
LIRM tackles the challenge of recovering geometry, materials, and lighting from sparse multi-view images by introducing a fast, progressive transformer-based framework. It combines a progressive update mechanism, a hexaplane neural SDF representation for detailed shape and materials, and neural directional encoding to model view-dependent radiance, enabling relightable 3D content. The approach is trained on a large synthetic dataset with a coarse-to-fine scheme and demonstrates competitive geometry and relighting accuracy while significantly reducing inference time relative to optimization-based inverse rendering. The work enables practical 3D content creation for graphics pipelines and real-world applications by delivering fast, relightable reconstructions from few views that can be edited and rendered under novel lighting conditions.
Abstract
We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
