STCOcc: Sparse Spatial-Temporal Cascade Renovation for 3D Occupancy and Scene Flow Prediction
Zhimin Liao, Ping Wei, Shuaijia Chen, Haoxuan Wang, Ziyang Ren
TL;DR
STCOcc addresses the sparsity and spatial detail limitations of prior 3D occupancy and scene flow methods by introducing an explicit state-based framework that renovates 3D features using occupied-state guidance. The Spatial-Temporal Cascade Decoder combines a Self-Recursive Occupancy Predictor with Occlusion-Aware Temporal Self-Attention and Occupancy-Aware Spatial Cross-Attention, along with a sparse long-term temporal fusion, to achieve accurate geometry and dynamic modeling. The approach delivers state-of-the-art RayIoU and competitive mIoU/mAVE on Occ3D-nus and OpenOcc, while significantly reducing training memory to around 8–9 GB. This explicit, sparse, occupancy-guided renovation has strong practical potential for real-time 3D scene understanding in autonomous systems, enabling more reliable mapping and motion estimation with lower computational cost.
Abstract
3D occupancy and scene flow offer a detailed and dynamic representation of 3D scene. Recognizing the sparsity and complexity of 3D space, previous vision-centric methods have employed implicit learning-based approaches to model spatial and temporal information. However, these approaches struggle to capture local details and diminish the model's spatial discriminative ability. To address these challenges, we propose a novel explicit state-based modeling method designed to leverage the occupied state to renovate the 3D features. Specifically, we propose a sparse occlusion-aware attention mechanism, integrated with a cascade refinement strategy, which accurately renovates 3D features with the guidance of occupied state information. Additionally, we introduce a novel method for modeling long-term dynamic interactions, which reduces computational costs and preserves spatial information. Compared to the previous state-of-the-art methods, our efficient explicit renovation strategy not only delivers superior performance in terms of RayIoU and mAVE for occupancy and scene flow prediction but also markedly reduces GPU memory usage during training, bringing it down to 8.7GB. Our code is available on https://github.com/lzzzzzm/STCOcc
