Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understanding
Yan Wang, Baoxiong Jia, Ziyu Zhu, Siyuan Huang
TL;DR
This work tackles open-vocabulary 3D scene understanding by introducing MPEC, a Masked Point-Entity Contrastive framework that learns entity-aware 3D representations. It jointly optimizes cross-view point-to-entity contrast and entity-to-language alignment, using masked point augmentations and a VL-adapter to fuse 3D features with language. MPEC achieves state-of-the-art open-vocabulary segmentation on ScanNet and demonstrates strong zero-shot transfer and data-efficient fine-tuning across eight datasets and diverse downstream tasks, including grounding and QA. The results highlight the value of incorporating 3D spatial information and robust language alignment, suggesting a scalable path toward versatile 3D vision-language foundations for embodied AI.
Abstract
Open-vocabulary 3D scene understanding is pivotal for enhancing physical intelligence, as it enables embodied agents to interpret and interact dynamically within real-world environments. This paper introduces MPEC, a novel Masked Point-Entity Contrastive learning method for open-vocabulary 3D semantic segmentation that leverages both 3D entity-language alignment and point-entity consistency across different point cloud views to foster entity-specific feature representations. Our method improves semantic discrimination and enhances the differentiation of unique instances, achieving state-of-the-art results on ScanNet for open-vocabulary 3D semantic segmentation and demonstrating superior zero-shot scene understanding capabilities. Extensive fine-tuning experiments on 8 datasets, spanning from low-level perception to high-level reasoning tasks, showcase the potential of learned 3D features, driving consistent performance gains across varied 3D scene understanding tasks. Project website: https://mpec-3d.github.io/
