Smallest Intersecting and Enclosing Balls
Jiaqi Zheng, Tiow-Seng Tan
TL;DR
The paper studies the smallest intersecting ball ($SIB$) and smallest enclosing ball ($SEB$) problems for compact convex objects in $\\mathbb{R}^d$, introducing a unifying zero-sum game framework. It demonstrates that $SIB$ is bilinear while $SEB$ is not, and proves the existence of Nash equilibria whose values equal $r^*$ and $R^*$ respectively. Leveraging the bilinear structure, the authors develop the first $(1+\varepsilon)$-approximation algorithm for $SIB$ in arbitrary dimensions, with a running time of $O\left(\dfrac{R^2 (S + nd) \log n}{\varepsilon^2}\right)$ given a best-response cost $O(S)$. This work advances high-dimensional geometric optimization and provides a practical method for computing tight intersecting balls across diverse convex inputs, with broader implications for related problems in computational geometry and machine learning.
Abstract
We study the smallest intersecting and enclosing ball problems in Euclidean spaces for input objects that are compact and convex. They link and unify many problems in computational geometry and machine learning. We show that both problems can be modeled as zero-sum games, and propose an approximation algorithm for the former. Specifically, the algorithm produces the first results in high-dimensional spaces for various input objects such as convex polytopes, balls, ellipsoids, etc.
