Generalized Neighborhood Attention: Multi-dimensional Sparse Attention at the Speed of Light
Ali Hassani, Fengzhe Zhou, Aditya Kane, Jiannan Huang, Chieh-Yun Chen, Min Shi, Steven Walton, Markus Hoehnerbach, Vijay Thakkar, Michael Isaev, Qinsheng Zhang, Bing Xu, Haicheng Wu, Wen-mei Hwu, Ming-Yu Liu, Humphrey Shi
TL;DR
The paper tackles the quadratic complexity of standard dot-product attention in vision models by proposing Generalized Neighborhood Attention (GNA), which introduces a stride parameter to unify sliding-window NA, strided sliding-window, and blocked attention. It contributes NATTEN Sim, a detailed simulator that estimates fine-grained upper-bound speedups across tiling strategies and hardware constraints, and a Blackwell-based FMHA kernel implementation that realizes substantial end-to-end gains. The authors demonstrate that, in highly block-sparse scenarios, GNA can match the analytical speedups predicted by the simulator, achieving end-to-end improvements on Cosmos-7B, HunyuanVideo, and FLUX without fine-tuning. All code and tools are open-sourced, providing a practical pathway to deploy fast, locality-focused sparse attention in large-scale vision models, with potential to bridge the gap between sparse and dense attention performance. The work formalizes a pathway toward Speed-of-Light local attention by combining a flexible sparse-pattern family, an analytical speedup model, and architecture-aware implementations.
Abstract
Many sparse attention mechanisms such as Neighborhood Attention have typically failed to consistently deliver speedup over the self attention baseline. This is largely due to the level of complexity in attention infrastructure, and the rapid evolution of AI hardware architecture. At the same time, many state-of-the-art foundational models, particularly in computer vision, are heavily bound by attention, and need reliable sparsity to escape the O(n^2) complexity. In this paper, we study a class of promising sparse attention mechanisms that focus on locality, and aim to develop a better analytical model of their performance improvements. We first introduce Generalized Neighborhood Attention (GNA), which can describe sliding window, strided sliding window, and blocked attention. We then consider possible design choices in implementing these approaches, and create a simulator that can provide much more realistic speedup upper bounds for any given setting. Finally, we implement GNA on top of a state-of-the-art fused multi-headed attention (FMHA) kernel designed for the NVIDIA Blackwell architecture in CUTLASS. Our implementation can fully realize the maximum speedup theoretically possible in many perfectly block-sparse cases, and achieves an effective utilization of 1.3 petaFLOPs/second in FP16. In addition, we plug various GNA configurations into off-the-shelf generative models, such as Cosmos-7B, HunyuanVideo, and FLUX, and show that it can deliver 28% to 46% end-to-end speedup on B200 without any fine-tuning. We will open source our simulator and Blackwell kernels directly through the NATTEN project.
