Text-based Animatable 3D Avatars with Morphable Model Alignment
Yiqian Wu, Malte Prinzler, Xiaogang Jin, Siyu Tang
TL;DR
AnimPortrait3D tackles the challenge of text-to-animatable 3D head avatars by separating initialization from dynamic optimization. It initializes a robust, SMPL-X-aligned avatar from a text description using Portrait3D-based geometry and appearance priors, then uses a ControlNet conditioned on dense normal and segmentation maps to guide diffusion-based refinement for dynamic expressions. Key contributions include a two-stage framework, a rigorous appearance/geometry initialization pipeline with hair/clothing asset generation, and a region-aware optimization using pre-trained eye/mouth guidance plus Interval Score Matching and SDEdit refinement. The approach yields higher synthesis quality, tighter alignment to the parametric model, and improved animation fidelity, advancing the state of the art in text-driven animatable 3D head avatars with practical implications for games, cinema, and virtual assistants.
Abstract
The generation of high-quality, animatable 3D head avatars from text has enormous potential in content creation applications such as games, movies, and embodied virtual assistants. Current text-to-3D generation methods typically combine parametric head models with 2D diffusion models using score distillation sampling to produce 3D-consistent results. However, they struggle to synthesize realistic details and suffer from misalignments between the appearance and the driving parametric model, resulting in unnatural animation results. We discovered that these limitations stem from ambiguities in the 2D diffusion predictions during 3D avatar distillation, specifically: i) the avatar's appearance and geometry is underconstrained by the text input, and ii) the semantic alignment between the predictions and the parametric head model is insufficient because the diffusion model alone cannot incorporate information from the parametric model. In this work, we propose a novel framework, AnimPortrait3D, for text-based realistic animatable 3DGS avatar generation with morphable model alignment, and introduce two key strategies to address these challenges. First, we tackle appearance and geometry ambiguities by utilizing prior information from a pretrained text-to-3D model to initialize a 3D avatar with robust appearance, geometry, and rigging relationships to the morphable model. Second, we refine the initial 3D avatar for dynamic expressions using a ControlNet that is conditioned on semantic and normal maps of the morphable model to ensure accurate alignment. As a result, our method outperforms existing approaches in terms of synthesis quality, alignment, and animation fidelity. Our experiments show that the proposed method advances the state of the art in text-based, animatable 3D head avatar generation.
