WALL-E 2.0: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents
Siyu Zhou, Tianyi Zhou, Yijun Yang, Guodong Long, Deheng Ye, Jing Jiang, Chengqi Zhang
TL;DR
WALL-E 2.0 tackles the gap between LLM priors and environment dynamics by introducing a training-free neuro-symbolic learning pipeline that extracts executable code rules from exploration trajectories. By integrating action rules, knowledge graphs, and scene graphs into a neurosymbolic world model and feeding it into a model-predictive control loop, the approach achieves verifiable, efficient planning for LLM-based agents in open-world tasks. Empirical results on Mars and ALFWorld show substantial improvements over RL-based and prior LLM-based methods, including notable gains in reward, score, and success rate, and a new record in ALFWorld after only a few iterations. The work demonstrates the viability and practicality of world-aligned LLM agents, with strong implications for rapid adaptation and safe, reliable planning in complex environments, while outlining avenues for handling stochastic dynamics in future work.
Abstract
Can we build accurate world models out of large language models (LLMs)? How can world models benefit LLM agents? The gap between the prior knowledge of LLMs and the specified environment's dynamics usually bottlenecks LLMs' performance as world models. To bridge the gap, we propose a training-free "world alignment" that learns an environment's symbolic knowledge complementary to LLMs. The symbolic knowledge covers action rules, knowledge graphs, and scene graphs, which are extracted by LLMs from exploration trajectories and encoded into executable codes to regulate LLM agents' policies. We further propose an RL-free, model-based agent "WALL-E 2.0" through the model-predictive control (MPC) framework. Unlike classical MPC requiring costly optimization on the fly, we adopt an LLM agent as an efficient look-ahead optimizer of future steps' actions by interacting with the neurosymbolic world model. While the LLM agent's strong heuristics make it an efficient planner in MPC, the quality of its planned actions is also secured by the accurate predictions of the aligned world model. They together considerably improve learning efficiency in a new environment. On open-world challenges in Mars (Minecraft like) and ALFWorld (embodied indoor environments), WALL-E 2.0 significantly outperforms existing methods, e.g., surpassing baselines in Mars by 16.1%-51.6% of success rate and by at least 61.7% in score. In ALFWorld, it achieves a new record 98% success rate after only 4 iterations.
