Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding
Junyan Su, Baozhu Zhao, Xiaohan Zhang, Qi Liu
TL;DR
Metamon-GS tackles two bottlenecks in anchor-based 3D Gaussian Splatting: insufficient densification in complex regions and unreliable view-dependent color under varied lighting. It introduces a variance-guided densification (VGD) mechanism that allocates additional Gaussians based on color-gradient variance across views, and a Lighting Hash Encoder (LHE) that encodes lighting and directional information via a hash grid, replacing direct view-direction inputs. Together, these components are integrated with anchor embeddings to improve color fidelity and reconstruction, as demonstrated by significant PSNR/SSIM gains and robust qualitative results on multiple datasets, including Mip-NeRF 360. The work demonstrates that variance-aware densification and hash-based lighting representations can substantially enhance novel view synthesis performance for Gaussian-based scene representations, with practical implications for faster, higher-fidelity neural rendering. Future work includes geometry-aware robustness to extreme viewpoints and self-adaptive densification criteria to further automate and stabilize training across diverse scenes.
Abstract
The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddings has significantly enhanced the performance of newer 3DGS variants. While significant advances have been made, it is still challenging to boost rendering performance. Feature embeddings have difficulty accurately representing colors from different perspectives under varying lighting conditions, which leads to a washed-out appearance. Another reason is the lack of a proper densification strategy that prevents Gaussian point growth in thinly initialized areas, resulting in blurriness and needle-shaped artifacts. To address them, we propose Metamon-GS, from innovative viewpoints of variance-guided densification strategy and multi-level hash grid. The densification strategy guided by variance specifically targets Gaussians with high gradient variance in pixels and compensates for the importance of regions with extra Gaussians to improve reconstruction. The latter studies implicit global lighting conditions and accurately interprets color from different perspectives and feature embeddings. Our thorough experiments on publicly available datasets show that Metamon-GS surpasses its baseline model and previous versions, delivering superior quality in rendering novel views.
