Meltdown: Bridging the Perception Gap in Sustainable Food Behaviors Through Immersive VR
Acacia Chong Xiao Xuan, Florentiana Yuwono, Melissa Anastasia Harijanto, Xu Yi
TL;DR
Meltdown addresses the perception gap in climate education by using an immersive VR escape room that simulates everyday grocery shopping and food-waste disposal to teach sustainable consumption. Built in Unity, the game guides participants through a supermarket and kitchen scenario, providing real-time feedback on environmental impact and displaying consequences via a disaster room. In a study with 36 university students in Singapore, the approach produced significant improvements in objective knowledge, perceived confidence, and intentions to adopt sustainable behaviors, supporting the premise that experiential VR can enhance climate literacy. The work contributes a concrete VR learning design, empirical evidence of learning gains, and a framework for expanding immersive climate education to broader populations and topics.
Abstract
Climate change education often struggles to bridge the perception gap between everyday actions and their long-term environmental consequences. In response, we developed Meltdown, an immersive virtual reality (VR) escape room that simulates a grocery shopping and food waste management experience to educate university students in Singapore about sustainable consumption. The game emphasizes sustainable food choices and disposal practices, combining interactive elements and narrative feedback to promote behavioral change. Through a user study with 36 university students, we observed statistically significant improvements in participants objective knowledge, perceived confidence, and intention to adopt sustainable behaviors. Our results suggest that experiential VR environments can enhance climate education by making abstract environmental concepts more immediate and personally relevant.
