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God's Innovation Project -- Empowering The Player With Generative AI

Ritvik Nair, Timothy Merino, Julian Togelius

TL;DR

God's Innovation Project (GIP) presents a god-game framework where players drive world-building through AI-generated terrain generated from text prompts restricted by a word bank. The system uses a lightweight $10\\times10$-grid generator within $4\\times4$ sub-grids to yield a $40\\times40$ tile map, enabling real-time, player-authored terraforming that directly impacts gameplay. A user study with 19 participants reports high terrain relevancy (≈84%) and notable creative engagement, while revealing challenges in prompt design, terrain balance, and control. The findings support AI-driven terrain as a viable, engaging mechanic for player-driven world-building, with future work on adaptive AI, prompt-guidance, and multimodal enhancements.

Abstract

In this paper, we present God's Innovation Project (GIP), a god game where players collect words to dynamically terraform the landscape using generative AI. A god game is a genre where players take on the role of a deity, indirectly influencing Non-Player Characters (NPCs) to perform various tasks. These games typically grant players supernatural abilities, such as terrain manipulation or weather control. Traditional god games rely on predefined environments and mechanics, typically created by a human designer. In contrast, GIP allows players to shape the game world procedurally through text-based input. Using a lightweight generative AI model, we create a gamified pipeline which transforms the player's text prompts into playable game terrain in real time. To evaluate the impact of this AI-driven mechanic, we conduct a user study analyzing how players interacted with and experienced the system. Our findings provide insights into player engagement, the effectiveness of AI-generated terrain, and the role of generative AI as an interactive game mechanic.

God's Innovation Project -- Empowering The Player With Generative AI

TL;DR

God's Innovation Project (GIP) presents a god-game framework where players drive world-building through AI-generated terrain generated from text prompts restricted by a word bank. The system uses a lightweight -grid generator within sub-grids to yield a tile map, enabling real-time, player-authored terraforming that directly impacts gameplay. A user study with 19 participants reports high terrain relevancy (≈84%) and notable creative engagement, while revealing challenges in prompt design, terrain balance, and control. The findings support AI-driven terrain as a viable, engaging mechanic for player-driven world-building, with future work on adaptive AI, prompt-guidance, and multimodal enhancements.

Abstract

In this paper, we present God's Innovation Project (GIP), a god game where players collect words to dynamically terraform the landscape using generative AI. A god game is a genre where players take on the role of a deity, indirectly influencing Non-Player Characters (NPCs) to perform various tasks. These games typically grant players supernatural abilities, such as terrain manipulation or weather control. Traditional god games rely on predefined environments and mechanics, typically created by a human designer. In contrast, GIP allows players to shape the game world procedurally through text-based input. Using a lightweight generative AI model, we create a gamified pipeline which transforms the player's text prompts into playable game terrain in real time. To evaluate the impact of this AI-driven mechanic, we conduct a user study analyzing how players interacted with and experienced the system. Our findings provide insights into player engagement, the effectiveness of AI-generated terrain, and the role of generative AI as an interactive game mechanic.

Paper Structure

This paper contains 33 sections, 9 figures, 4 tables.

Figures (9)

  • Figure 1: A screenshot of the in-game world. Each world is composed of 16 10x10 grids that can be terraformed by the player.
  • Figure 2: The original 2D map tileset.
  • Figure 3: The recreated 3D map tileset.
  • Figure 4: Terraforming Screen: The player can select the words they have collected to modify the terrain.
  • Figure 5: Prompt: a river in a forest
  • ...and 4 more figures