HUMOTO: A 4D Dataset of Mocap Human Object Interactions
Jiaxin Lu, Chun-Hao Paul Huang, Uttaran Bhattacharya, Qixing Huang, Yi Zhou
TL;DR
HUMOTO presents a high-fidelity 4D dataset of human-object interactions capturing rich hand and body motion across 63 objects and 72 parts, acquired with a multi-sensor mocap pipeline and artist-led refinement. A Scene-Driven LLM Scripting approach seeds cohesive, task-oriented interactions, while rigorous data cleaning and multi-level textual annotations enhance usability for motion generation, robotics, and vision. Quantitative and perceptual evaluations show HUMOTO achieves superior hand pose fidelity, low foot sliding, reduced penetration, and favorable interaction quality compared with prior HOI datasets. The work demonstrates HUMOTO’s potential to advance realistic HOI modeling, but notes limitations such as a single performer and labor-intensive preparation, signaling directions for broader coverage and automation in future work.
Abstract
We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures interactions with 63 precisely modeled objects and 72 articulated parts. Our innovations include a scene-driven LLM scripting pipeline creating complete, purposeful tasks with natural progression, and a mocap-and-camera recording setup to effectively handle occlusions. Spanning diverse activities from cooking to outdoor picnics, HUMOTO preserves both physical accuracy and logical task flow. Professional artists rigorously clean and verify each sequence, minimizing foot sliding and object penetrations. We also provide benchmarks compared to other datasets. HUMOTO's comprehensive full-body motion and simultaneous multi-object interactions address key data-capturing challenges and provide opportunities to advance realistic human-object interaction modeling across research domains with practical applications in animation, robotics, and embodied AI systems. Project: https://jiaxin-lu.github.io/humoto/ .
