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LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis

Hao Sun, Fenggen Yu, Huiyao Xu, Tao Zhang, Changqing Zou

TL;DR

LL-Gaussian tackles low-light novel view synthesis from 8-bit sRGB inputs by integrating a robust Low-Light Gaussian Initialization Module (LLGIM), a dual Gaussian decomposition (Intrinsic Gaussian for reflectance and illumination and Transient Gaussian for residuals), and an unsupervised optimization guided by physical priors and diffusion-based color priors. Built on the differentiable 3D Gaussian Splatting framework, it renders photorealistic normal-light views in real time without RAW inputs or exposure data, outperforming state-of-the-art NeRF- and 3DGS-based baselines in quality and speed on challenging datasets. A novel LLRS dataset facilitates evaluation under extreme low-light conditions, and extensive ablations validate the contributions of initialization, decomposition, and priors. The approach is practical for real-world applications in autonomous driving, AR/VR, and robotics due to its end-to-end robustness to noise and lighting artifacts and its significant efficiency gains.

Abstract

Novel view synthesis (NVS) in low-light scenes remains a significant challenge due to degraded inputs characterized by severe noise, low dynamic range (LDR) and unreliable initialization. While recent NeRF-based approaches have shown promising results, most suffer from high computational costs, and some rely on carefully captured or pre-processed data--such as RAW sensor inputs or multi-exposure sequences--which severely limits their practicality. In contrast, 3D Gaussian Splatting (3DGS) enables real-time rendering with competitive visual fidelity; however, existing 3DGS-based methods struggle with low-light sRGB inputs, resulting in unstable Gaussian initialization and ineffective noise suppression. To address these challenges, we propose LL-Gaussian, a novel framework for 3D reconstruction and enhancement from low-light sRGB images, enabling pseudo normal-light novel view synthesis. Our method introduces three key innovations: 1) an end-to-end Low-Light Gaussian Initialization Module (LLGIM) that leverages dense priors from learning-based MVS approach to generate high-quality initial point clouds; 2) a dual-branch Gaussian decomposition model that disentangles intrinsic scene properties (reflectance and illumination) from transient interference, enabling stable and interpretable optimization; 3) an unsupervised optimization strategy guided by both physical constrains and diffusion prior to jointly steer decomposition and enhancement. Additionally, we contribute a challenging dataset collected in extreme low-light environments and demonstrate the effectiveness of LL-Gaussian. Compared to state-of-the-art NeRF-based methods, LL-Gaussian achieves up to 2,000 times faster inference and reduces training time to just 2%, while delivering superior reconstruction and rendering quality.

LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis

TL;DR

LL-Gaussian tackles low-light novel view synthesis from 8-bit sRGB inputs by integrating a robust Low-Light Gaussian Initialization Module (LLGIM), a dual Gaussian decomposition (Intrinsic Gaussian for reflectance and illumination and Transient Gaussian for residuals), and an unsupervised optimization guided by physical priors and diffusion-based color priors. Built on the differentiable 3D Gaussian Splatting framework, it renders photorealistic normal-light views in real time without RAW inputs or exposure data, outperforming state-of-the-art NeRF- and 3DGS-based baselines in quality and speed on challenging datasets. A novel LLRS dataset facilitates evaluation under extreme low-light conditions, and extensive ablations validate the contributions of initialization, decomposition, and priors. The approach is practical for real-world applications in autonomous driving, AR/VR, and robotics due to its end-to-end robustness to noise and lighting artifacts and its significant efficiency gains.

Abstract

Novel view synthesis (NVS) in low-light scenes remains a significant challenge due to degraded inputs characterized by severe noise, low dynamic range (LDR) and unreliable initialization. While recent NeRF-based approaches have shown promising results, most suffer from high computational costs, and some rely on carefully captured or pre-processed data--such as RAW sensor inputs or multi-exposure sequences--which severely limits their practicality. In contrast, 3D Gaussian Splatting (3DGS) enables real-time rendering with competitive visual fidelity; however, existing 3DGS-based methods struggle with low-light sRGB inputs, resulting in unstable Gaussian initialization and ineffective noise suppression. To address these challenges, we propose LL-Gaussian, a novel framework for 3D reconstruction and enhancement from low-light sRGB images, enabling pseudo normal-light novel view synthesis. Our method introduces three key innovations: 1) an end-to-end Low-Light Gaussian Initialization Module (LLGIM) that leverages dense priors from learning-based MVS approach to generate high-quality initial point clouds; 2) a dual-branch Gaussian decomposition model that disentangles intrinsic scene properties (reflectance and illumination) from transient interference, enabling stable and interpretable optimization; 3) an unsupervised optimization strategy guided by both physical constrains and diffusion prior to jointly steer decomposition and enhancement. Additionally, we contribute a challenging dataset collected in extreme low-light environments and demonstrate the effectiveness of LL-Gaussian. Compared to state-of-the-art NeRF-based methods, LL-Gaussian achieves up to 2,000 times faster inference and reduces training time to just 2%, while delivering superior reconstruction and rendering quality.

Paper Structure

This paper contains 21 sections, 21 equations, 10 figures, 4 tables, 1 algorithm.

Figures (10)

  • Figure 1: Overview of the LL-Gaussian pipeline. (a) Given a set of unposed low-light images, our method first employs DUSt3R wang2024dust3r to generate dense point clouds, which are pruned and refined by the proposed LLGIM. (b) Initialized anchors are passed for Gaussian optimization, where a dual-branch decomposition is applied: the Intrinsic Gaussian branch captures static reflectance and illumination, while the Transient Gaussian branch models dynamic residuals. The decomposed Gaussians are rendered via differentiable splatting to component maps. (c) Unsupervised optimization leverages input and prior images to jointly optimize the Gaussian attributes and enhancement module.
  • Figure 1: Comparison Results on our LLRS Dataset ( "staircase", "chair", "stone", "apartment", "building" ).
  • Figure 2: Ablation Studies on LLGIM (Zoom in for best view). Note that (GT) denotes initialization with ground truth (normal-light) inputs, while the others using the low-light inputs for initialization.
  • Figure 2: Comparison Results with LIE+Scaffold-GS on our LLRS Dataset. Due to the partial compromise of 3D consistency in low-light scene data by LLIE methods, significant artifacts and noise Gaussians are generated during Scaffold-GS reconstruction of enhanced multi-view images. We significantly outperform all LLIE + Scaffold-GS methods.
  • Figure 3: Visualization of our intrinsic decomposition results (the second row) compared with the image-based decomposition model URetinex wu2022uretinex. Our method successfully disentangles material-dependent properties from illumination effects. Note that S is brightened for a better view.
  • ...and 5 more figures