Leveraging Metaphors in a VR Serious Game for Computational Thinking
I. Rodriguez, A. Puig
TL;DR
The paper tackles the difficulty of teaching computational thinking to young learners by introducing Cooking Code, a VR serious game that uses a kitchen metaphor and pseudocode blocks to teach programming concepts. It advances a novel design that leverages VR affordances, embodiment, and a progressive challenge sequence (sequential, conditional, iterative) to engage learners. The work synthesizes prior VR education research and provides design details and a plan for evaluation, with future directions including multisensory feedback, AI-generated challenges, and personalization. The approach has potential to improve engagement and understanding of programming fundamentals in middle school contexts.
Abstract
This paper presents Cooking Code, a VR-based serious game designed to introduce programming concepts to students (ages 12-16) through an immersive, scenario-driven experience. Set in a futuristic world where humans and machines coexist, players take on the role of a fast-food chef who must assemble food orders based on pseudocode instructions. By interpreting and executing these instructions correctly, players develop problem-solving skills, computational thinking, and a foundational understanding of programming logic. The game leverages the kitchen metaphor to teach computational thinking, using affordances for an immersive VR experience.
