Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes
Mengkun She, Felix Seegräber, David Nakath, Patricia Schöntag, Kevin Köser
TL;DR
This work tackles underwater NeRFs under inhomogeneous, co-moving illumination and scattering by introducing a camera-attached local illumination field that co-moves with the vehicle and a volumetric medium rendering component. The method disentangles light distribution, object color, and water medium effects by learning an illumination factor $\alpha$ from local position and surface normal, while separately modeling attenuation and backscatter within a unified rendering equation. The approach is calibration-free and supports arbitrary light configurations, demonstrated on synthetic and real datasets with multiple lights, showing effective color restoration and high-fidelity view synthesis in challenging underwater scenes. This has practical impact for underwater robotics and imaging, enabling robust 3D scene understanding in turbid, dark or dynamic lighting without explicit light sensing or calibration, albeit with limitations on shadow modeling and pose diversity.
Abstract
We address the challenge of constructing a consistent and photorealistic Neural Radiance Field in inhomogeneously illuminated, scattering environments with unknown, co-moving light sources. While most existing works on underwater scene representation focus on a static homogeneous illumination, limited attention has been paid to scenarios such as when a robot explores water deeper than a few tens of meters, where sunlight becomes insufficient. To address this, we propose a novel illumination field locally attached to the camera, enabling the capture of uneven lighting effects within the viewing frustum. We combine this with a volumetric medium representation to an overall method that effectively handles interaction between dynamic illumination field and static scattering medium. Evaluation results demonstrate the effectiveness and flexibility of our approach.
