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Earthquake Simulation

Palak Chawla

TL;DR

The paper presents a C-based, interactive seismic simulator that models stress accumulation along fault lines on a 2D grid and visualizes surface stress in real time. It enables users to place vertical, horizontal, circular, and point-to-point fault shapes and observe stochastic stress updates and earthquake triggering through ANSI-colored maps. Key contributions include implementing shape-rendering algorithms (Bresenham's line and midpoint circle), a stress-update mechanism with boundary clamping and edge-case handling, and an educational interface aimed at pedagogy rather than forecasting. The tool offers a practical platform for learning seismology with potential for future integration of real-world data to enhance realism and relevance for research and hazard analysis.

Abstract

This paper presents a seismic activity simulator that models the effects of fault lines on surface pressure. This project uses C programming to create a fully interactive learning resource intended to educate users on the mechanics of earthquakes. The motivation behind this project is to make studying seismic activity more accessible, engaging and cost effective.

Earthquake Simulation

TL;DR

The paper presents a C-based, interactive seismic simulator that models stress accumulation along fault lines on a 2D grid and visualizes surface stress in real time. It enables users to place vertical, horizontal, circular, and point-to-point fault shapes and observe stochastic stress updates and earthquake triggering through ANSI-colored maps. Key contributions include implementing shape-rendering algorithms (Bresenham's line and midpoint circle), a stress-update mechanism with boundary clamping and edge-case handling, and an educational interface aimed at pedagogy rather than forecasting. The tool offers a practical platform for learning seismology with potential for future integration of real-world data to enhance realism and relevance for research and hazard analysis.

Abstract

This paper presents a seismic activity simulator that models the effects of fault lines on surface pressure. This project uses C programming to create a fully interactive learning resource intended to educate users on the mechanics of earthquakes. The motivation behind this project is to make studying seismic activity more accessible, engaging and cost effective.

Paper Structure

This paper contains 15 sections, 1 figure.

Figures (1)

  • Figure :