Table of Contents
Fetching ...

REALM: Real-Time Estimates of Assistance for Learned Models in Human-Robot Interaction

Michael Hagenow, Julie A. Shah

TL;DR

REALM presents an online framework to select human assistance modalities in real-time by comparing post-intervention action-space entropy across mechanisms (no input, discrete choices, corrections, teleoperation) using rollouts from a stochastic policy, notably diffusion-based. The method defines $h(\mathbf{A}_t|m)$ for each mechanism and computes a penalized value $V(m|\mathbf{A}_{\tau})$ to balance information gain with human effort, enabling the robot to request input only when it meaningfully reduces uncertainty. Validation includes a simulated 2D Uncerpentine task and a preliminary human-robot study in tabletop manipulation, showing accurate mechanism identification, reduced user input, and favorable user preferences without compromising task performance. The framework integrates with emergent learning models and offers a practical pathway to more efficient, input-aware human-robot collaboration, with open-source tooling for replication.

Abstract

There are a variety of mechanisms (i.e., input types) for real-time human interaction that can facilitate effective human-robot teaming. For example, previous works have shown how teleoperation, corrective, and discrete (i.e., preference over a small number of choices) input can enable robots to complete complex tasks. However, few previous works have looked at combining different methods, and in particular, opportunities for a robot to estimate and elicit the most effective form of assistance given its understanding of a task. In this paper, we propose a method for estimating the value of different human assistance mechanisms based on the action uncertainty of a robot policy. Our key idea is to construct mathematical expressions for the expected post-interaction differential entropy (i.e., uncertainty) of a stochastic robot policy to compare the expected value of different interactions. As each type of human input imposes a different requirement for human involvement, we demonstrate how differential entropy estimates can be combined with a likelihood penalization approach to effectively balance feedback informational needs with the level of required input. We demonstrate evidence of how our approach interfaces with emergent learning models (e.g., a diffusion model) to produce accurate assistance value estimates through both simulation and a robot user study. Our user study results indicate that the proposed approach can enable task completion with minimal human feedback for uncertain robot behaviors.

REALM: Real-Time Estimates of Assistance for Learned Models in Human-Robot Interaction

TL;DR

REALM presents an online framework to select human assistance modalities in real-time by comparing post-intervention action-space entropy across mechanisms (no input, discrete choices, corrections, teleoperation) using rollouts from a stochastic policy, notably diffusion-based. The method defines for each mechanism and computes a penalized value to balance information gain with human effort, enabling the robot to request input only when it meaningfully reduces uncertainty. Validation includes a simulated 2D Uncerpentine task and a preliminary human-robot study in tabletop manipulation, showing accurate mechanism identification, reduced user input, and favorable user preferences without compromising task performance. The framework integrates with emergent learning models and offers a practical pathway to more efficient, input-aware human-robot collaboration, with open-source tooling for replication.

Abstract

There are a variety of mechanisms (i.e., input types) for real-time human interaction that can facilitate effective human-robot teaming. For example, previous works have shown how teleoperation, corrective, and discrete (i.e., preference over a small number of choices) input can enable robots to complete complex tasks. However, few previous works have looked at combining different methods, and in particular, opportunities for a robot to estimate and elicit the most effective form of assistance given its understanding of a task. In this paper, we propose a method for estimating the value of different human assistance mechanisms based on the action uncertainty of a robot policy. Our key idea is to construct mathematical expressions for the expected post-interaction differential entropy (i.e., uncertainty) of a stochastic robot policy to compare the expected value of different interactions. As each type of human input imposes a different requirement for human involvement, we demonstrate how differential entropy estimates can be combined with a likelihood penalization approach to effectively balance feedback informational needs with the level of required input. We demonstrate evidence of how our approach interfaces with emergent learning models (e.g., a diffusion model) to produce accurate assistance value estimates through both simulation and a robot user study. Our user study results indicate that the proposed approach can enable task completion with minimal human feedback for uncertain robot behaviors.

Paper Structure

This paper contains 13 sections, 14 equations, 4 figures, 2 tables.

Figures (4)

  • Figure 1: REALM is a method to estimate the value of different types of human assistance during periods of robot uncertainty. Our method uses rollouts from a diffusion policy and an entropy-based formulation to assess the value of different human interactions. In this example, the policy rollouts (and corresponding entropy metrics) indicate a discrete intervention from the human is the most effective way to resolve the uncertainty.
  • Figure 2: Overview of the proposed method. Left: We generate rollouts of a stochastic robot policy and calculate post-intervention differential entropy estimates to quantify the value of human assistance mechanisms ($m$) through a penalized likelihood. Right: We provide illustrative 2D examples of how different action distributions map to different assistance likelihoods (the actual likelihoods are computed over a higher dimensional action space and over a time horizon).
  • Figure 3: Example results from Uncerpentine. Left: Example of a randomly generated environment (blue indicates the test path [i.e., ground truth] and gray are a subset of the trajectory data). Right: Examples (the left is from the same environment) of the penalized likelihoods, ground truth, and assistance estimation. Gray hatch indicates the margin before assistance within the behavior forecast horizon. The right example shows policy collapse in teleoperation.
  • Figure 4: Left: Study task with three assistance regions. Right: Study results and statistics.