BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang, Junuk Cha, Soohyun Hwang, Hyein Hwang, Seungryul Baek
TL;DR
BIGS tackles monocular video reconstruction of bimanual hand-object interactions with an unknown object by building 3D Gaussians for two hands and the object. It introduces a two-stage optimization with a shared hand Gaussian to accumulate hand information, and diffusion-prior–guided object Gaussians guided by SDS and textual inversion to recover occluded surfaces, plus an interacting-subjects step to align hands and object. The method leverages MANO hand priors, TriplaneNet features, and a diffusion prior to render novel viewpoints, achieving state-of-the-art accuracy on $MPJPE$, $CD_o$, $F10$, and rendering metrics ($PSNR$, $SSIM$, $LPIPS$) on challenging datasets like ARCTIC and HO3Dv3. This work advances category-agnostic, monocular HOI reconstruction, effectively handling severe occlusions and enabling fast, view-consistent rendering for downstream applications.
Abstract
Reconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a monocular RGB video, where two hands and an unknown object are interacting with each other. Previous works tackled the limited hand-object interaction case, where object templates are pre-known or only one hand is involved in the interaction. The bimanual interaction reconstruction exhibits severe occlusions introduced by complex interactions between two hands and an object. To solve this, we first introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video. To robustly obtain object Gaussians avoiding severe occlusions, we leverage prior knowledge of pre-trained diffusion model with score distillation sampling (SDS) loss, to reconstruct unseen object parts. For hand Gaussians, we exploit the 3D priors of hand model (i.e., MANO) and share a single Gaussian for two hands to effectively accumulate hand 3D information, given limited views. To further consider the 3D alignment between hands and objects, we include the interacting-subjects optimization step during Gaussian optimization. Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS), respectively.
