VIBES: Exploring Viewer Spatial Interactions as Direct Input for Livestreamed Content
Michael Yin, Robert Xiao
TL;DR
This paper investigates whether viewers can directly influence livestreamed content through spatially mapped mouse interactions, addressing the gap beyond text-based chat. It introduces VIBES, a lightweight technology probe that captures viewer mouse events, augments them with Twitch extension data, and delivers bidirectional feedback to streamer applications while compensating for broadcast latency with a camera-state buffer. Through formative streamer studies and two application deployments (Terraria Interaction Mod and Storm the Village), the work demonstrates that spatial input can enhance engagement and co-creation, though it raises concerns about latency, scalability, and streamer agency. The findings inform design guidelines and future work on scalable, privacy-aware, platform-integrated spatial-input systems for livestreaming with potential benefits for audience participation and prosocial engagement.
Abstract
Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed content; even when such interactions are possible, it has been reliant on text-based chat. We investigate the potential of spatial interaction on the livestreamed video content as a form of direct, real-time input for livestreamed applications. We developed VIBES, a flexible digital system that registers viewers' mouse interactions on the streamed video, i.e., clicks or movements, and transmits it directly into the streamed application. We used VIBES as a technology probe; first designing possible demonstrative interactions and using these interactions to explore streamers' perception of viewer influence and possible challenges and opportunities. We then deployed applications built using VIBES in two livestreams to explore its effects on audience engagement and investigate their relationships with the stream, the streamer, and fellow audience members. The use of spatial interactions enhances engagement and participation and opens up new avenues for both streamer-viewer and viewer-viewer participation. We contextualize our findings around a broader understanding of motivations and engagement in livestreaming, and we propose design guidelines and extensions for future research.
