Speech Command + Speech Emotion: Exploring Emotional Speech Commands as a Compound and Playful Modality
Ilhan Aslan, Timothy Merritt, Stine S. Johansen, Niels van Berkel
TL;DR
This study investigates emotional speech commands as a compound modality by integrating a speech-emotion recognition (SER) system with speech commands to control embodied agents. Using a retro game prototype, two agents respond to commands, with the affective agent additionally adapting its movement and emoji display based on $valence$, $arousal$, and $dominance$ extracted from the speaker's voice. A within-subject user study ($N=14$) reveals that the affective agent is more engaging and stimulating but less easy to use and predict, highlighting trade-offs between social richness and usability. The work provides design considerations for incorporating emotional speech as an input modality, discusses attribution and ethical implications, and lays groundwork for future research on affective, speech-driven interfaces in education and entertainment contexts.
Abstract
In an era of human-computer interaction with increasingly agentic AI systems capable of connecting with users conversationally, speech is an important modality for commanding agents. By recognizing and using speech emotions (i.e., how a command is spoken), we can provide agents with the ability to emotionally accentuate their responses and socially enrich users' perceptions and experiences. To explore the concept and impact of speech emotion commands on user perceptions, we realized a prototype and conducted a user study (N = 14) where speech commands are used to steer two vehicles in a minimalist and retro game style implementation. While both agents execute user commands, only one of the agents uses speech emotion information to adapt its execution behavior. We report on differences in how users perceived each agent, including significant differences in stimulation and dependability, outline implications for designing interactions with agents using emotional speech commands, and provide insights on how users consciously emote, which we describe as "voice acting".
