GenEAva: Generating Cartoon Avatars with Fine-Grained Facial Expressions from Realistic Diffusion-based Faces
Hao Yu, Rupayan Mallick, Margrit Betke, Sarah Adel Bargal
TL;DR
GenEAva introduces a diffusion-based pipeline to generate expressive cartoon avatars by fine-tuning SDXL on 135 fine-grained expressions from Emo135, followed by a cartoon-style transfer. A dedicated GenEAva 1.0 dataset (13,230 avatars, 135 expressions) supports diverse and private representations with balanced demographics. The approach achieves superior expression fidelity compared to SDXL on multiple metrics and demonstrates no memorization of training identities through quantitative analyses and user studies, with stylization preserving identity and expression in most cases. This work provides a privacy-conscious, expressive benchmark for cartoon avatar generation and suggests avenues for improved expression control and real-time deployment.
Abstract
Cartoon avatars have been widely used in various applications, including social media, online tutoring, and gaming. However, existing cartoon avatar datasets and generation methods struggle to present highly expressive avatars with fine-grained facial expressions and are often inspired from real-world identities, raising privacy concerns. To address these challenges, we propose a novel framework, GenEAva, for generating high-quality cartoon avatars with fine-grained facial expressions. Our approach fine-tunes a state-of-the-art text-to-image diffusion model to synthesize highly detailed and expressive facial expressions. We then incorporate a stylization model that transforms these realistic faces into cartoon avatars while preserving both identity and expression. Leveraging this framework, we introduce the first expressive cartoon avatar dataset, GenEAva 1.0, specifically designed to capture 135 fine-grained facial expressions, featuring 13,230 expressive cartoon avatars with a balanced distribution across genders, racial groups, and age ranges. We demonstrate that our fine-tuned model generates more expressive faces than the state-of-the-art text-to-image diffusion model SDXL. We also verify that the cartoon avatars generated by our framework do not include memorized identities from fine-tuning data. The proposed framework and dataset provide a diverse and expressive benchmark for future research in cartoon avatar generation.
