Beyond the Frame: Generating 360° Panoramic Videos from Perspective Videos
Rundong Luo, Matthew Wallingford, Ali Farhadi, Noah Snavely, Wei-Chiu Ma
TL;DR
Argus tackles the challenge of generating realistic and temporally coherent 360° panoramic videos from single-view perspective inputs by formulating a diffusion-based video-to-360° framework conditioned on projected equirectangular representations. Key innovations include view-based frame alignment, camera motion simulation, and blended decoding, all trained on a large curated 360° video dataset with a height-weighted score-matching objective. The approach demonstrates superior spatial coherence, temporal stability, and geometric plausibility versus adapted baselines, enabling practical applications such as video stabilization, dynamic viewpoint control, environment mapping, and interactive visual question answering. By leveraging abundant 360° priors and geometry-aware learning, Argus advances panoramic video generation for real-world, in-the-wild scenarios.
Abstract
360° videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While existing video models excel at producing standard videos, their ability to generate full panoramic videos remains elusive. In this paper, we investigate the task of video-to-360° generation: given a perspective video as input, our goal is to generate a full panoramic video that is consistent with the original video. Unlike conventional video generation tasks, the output's field of view is significantly larger, and the model is required to have a deep understanding of both the spatial layout of the scene and the dynamics of objects to maintain spatio-temporal consistency. To address these challenges, we first leverage the abundant 360° videos available online and develop a high-quality data filtering pipeline to curate pairwise training data. We then carefully design a series of geometry- and motion-aware operations to facilitate the learning process and improve the quality of 360° video generation. Experimental results demonstrate that our model can generate realistic and coherent 360° videos from in-the-wild perspective video. In addition, we showcase its potential applications, including video stabilization, camera viewpoint control, and interactive visual question answering.
