S2R-HDR: A Large-Scale Rendered Dataset for HDR Fusion
Yujin Wang, Jiarui Wu, Yichen Bian, Fan Zhang, Tianfan Xue
TL;DR
This work tackles the limited generalization of HDR fusion by introducing S2R-HDR, a 24,000-sample synthetic HDR dataset rendered with Unreal Engine 5 to capture diverse dynamic scenes. To bridge the synthetic-real gap, it proposes S2R-Adapter, a plug-and-play two-branch domain adaptation method that preserves shared knowledge while enabling domain-specific transfer, with test-time adaptation for unlabeled data. Empirically, models trained on S2R-HDR and augmented with S2R-Adapter achieve state-of-the-art HDR reconstruction on real datasets and demonstrate strong cross-domain generalization with minimal fine-tuning. The dataset and adaptation framework offer a practical path to robust HDR fusion in real-world, dynamic environments where data collection is challenging.
Abstract
The generalization of learning-based high dynamic range (HDR) fusion is often limited by the availability of training data, as collecting large-scale HDR images from dynamic scenes is both costly and technically challenging. To address these challenges, we propose S2R-HDR, the first large-scale high-quality synthetic dataset for HDR fusion, with 24,000 HDR samples. Using Unreal Engine 5, we design a diverse set of realistic HDR scenes that encompass various dynamic elements, motion types, high dynamic range scenes, and lighting. Additionally, we develop an efficient rendering pipeline to generate realistic HDR images. To further mitigate the domain gap between synthetic and real-world data, we introduce S2R-Adapter, a domain adaptation designed to bridge this gap and enhance the generalization ability of models. Experimental results on real-world datasets demonstrate that our approach achieves state-of-the-art HDR reconstruction performance. Dataset and code will be available at https://openimaginglab.github.io/S2R-HDR.
