SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets
Yuhang Yang, Fengqi Liu, Yixing Lu, Qin Zhao, Pingyu Wu, Wei Zhai, Ran Yi, Yang Cao, Lizhuang Ma, Zheng-Jun Zha, Junting Dong
TL;DR
This work tackles the challenge of 3D human digitization under scarce assets and ill-posed low-to-high-dimensional mappings by introducing a latent-space generation framework. It combines a UV-structured VAE to compress multi-view data into Gaussian latents with an MM-DiT-based conditional generator to produce 3D Gaussians, reframing the problem as a conditional-to-latent distribution transfer and enabling end-to-end inference. A large-scale HGS-1M dataset of one million 3D human Gaussians is constructed from multi-view optimizations and synthetic data, enabling scalable training and robust rendering of textured, pose-dependent humans. The results show high-fidelity Gaussians with fine facial details and loose clothing deformation, highlighting the practicality of large-scale latent generation for 3D human digitization and its potential impact on AR/VR, gaming, and animation.
Abstract
3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity of 3D human assets. Specifically, recent approaches fall into several paradigms: optimization-based and feed-forward (both single-view regression and multi-view generation with reconstruction). However, they are limited by slow speed, low quality, cascade reasoning, and ambiguity in mapping low-dimensional planes to high-dimensional space due to occlusion and invisibility, respectively. Furthermore, existing 3D human assets remain small-scale, insufficient for large-scale training. To address these challenges, we propose a latent space generation paradigm for 3D human digitization, which involves compressing multi-view images into Gaussians via a UV-structured VAE, along with DiT-based conditional generation, we transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift, which also supports end-to-end inference. In addition, we employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset, which contains $1$ million 3D Gaussian assets to support the large-scale training. Experimental results demonstrate that our paradigm, powered by large-scale training, produces high-quality 3D human Gaussians with intricate textures, facial details, and loose clothing deformation.
