SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Hanxiao Sun, YuPeng Gao, Jin Xie, Jian Yang, Beibei Wang
TL;DR
SVG-IR introduces a Spatially-varying Gaussian representation and a dedicated SVG splatting render pipeline to enable per-Gaussian spatially varying materials and normals for inverse rendering. By coupling this with a physically based indirect illumination model and one-bounce relighting via secondary Gaussians, the approach decouples lighting and material more effectively and produces realistic indirect lighting under novel environments. Empirically, SVG-IR outperforms state-of-the-art NeRF-based IR by about 2.5 dB in PSNR and Gaussian-based relighting methods by about 3.5 dB, while maintaining real-time rendering. The work highlights the benefits of interpolated shading, differentiable rasterization analogies, and physically grounded light transport for robust NVS and relighting.
Abstract
Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks. Methods apply it to relighting by separating radiance into BRDF parameters and lighting, yet produce inferior relighting quality with artifacts and unnatural indirect illumination due to the limited capability of each Gaussian, which has constant material parameters and normal, alongside the absence of physical constraints for indirect lighting. In this paper, we present a novel framework called Spatially-vayring Gaussian Inverse Rendering (SVG-IR), aimed at enhancing both NVS and relighting quality. To this end, we propose a new representation-Spatially-varying Gaussian (SVG)-that allows per-Gaussian spatially varying parameters. This enhanced representation is complemented by a SVG splatting scheme akin to vertex/fragment shading in traditional graphics pipelines. Furthermore, we integrate a physically-based indirect lighting model, enabling more realistic relighting. The proposed SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks, all while maintaining a real-time rendering speed.
