Ice-Breakers, Turn-Takers and Fun-Makers: Exploring Robots for Groups with Teenagers
Sarah Gillet, Katie Winkle, Giulia Belgiovine, Iolanda Leite
TL;DR
The paper tackles how to enhance teenage group interactions using a social robot designed through participatory methods. It combines focus groups, co-design of an action space, and in-situ wizarding over a two-week summer program to study a robotic group assistant. Findings show groups vary along a spectrum of need for the robot, with the robot evolving from ice-breaker to turn-manager to fun-maker as group dynamics develop, and reveal how action designs mirror individual and group traits. The work demonstrates the value of teen-centered, peer-involved robot design for education and public settings, and points to future LEADOR-like workflows to train autonomous, socially beneficial group-robot interactions.
Abstract
Successful, enjoyable group interactions are important in public and personal contexts, especially for teenagers whose peer groups are important for self-identity and self-esteem. Social robots seemingly have the potential to positively shape group interactions, but it seems difficult to effect such impact by designing robot behaviors solely based on related (human interaction) literature. In this article, we take a user-centered approach to explore how teenagers envisage a social robot "group assistant". We engaged 16 teenagers in focus groups, interviews, and robot testing to capture their views and reflections about robots for groups. Over the course of a two-week summer school, participants co-designed the action space for such a robot and experienced working with/wizarding it for 10+ hours. This experience further altered and deepened their insights into using robots as group assistants. We report results regarding teenagers' views on the applicability and use of a robot group assistant, how these expectations evolved throughout the study, and their repeat interactions with the robot. Our results indicate that each group moves on a spectrum of need for the robot, reflected in use of the robot more (or less) for ice-breaking, turn-taking, and fun-making as the situation demanded.
