GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction
Anil Armagan, Albert Saà-Garriga, Bruno Manganelli, Kyuwon Kim, M. Kerim Yucel
TL;DR
GSta addresses efficiency bottlenecks in Gaussian Splatting for monocular 3D reconstruction by introducing a gradient-driven freezing scheme that identifies converged Gaussians via joint xyz and rgb gradient norms. It integrates early stopping based on a training-subset PSNR criterion, a plateau-based learning-rate scheduler, and per-splat rasterizer/optimizer changes, plus a bag of orthogonal tricks to further reduce training cost. The method serves as a plug-in enhancement for GS methods and substantially improves the Pareto front in training time, storage, and peak memory while maintaining competitive rendering quality; when combined with Trick-GS, it achieves up to ~5x faster training and ~5x smaller storage, with additional memory savings and potential 16x storage reductions in compact variants. Evaluations on Mip-NeRF-360, Tanks&Temples, and DeepBlending demonstrate its effectiveness and compatibility with other efficiency techniques across diverse scenes.
Abstract
Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage and memory requirements, and its training speed still lags behind the hash-grid based radiance field approaches (e.g. Instant-NGP), which makes it especially difficult to deploy them in robotics scenarios, where 3D reconstruction is crucial for accurate operation. In this paper, we propose GSta that dynamically identifies Gaussians that have converged well during training, based on their positional and color gradient norms. By forcing such Gaussians into a siesta and stopping their updates (freezing) during training, we improve training speed with competitive accuracy compared to state of the art. We also propose an early stopping mechanism based on the PSNR values computed on a subset of training images. Combined with other improvements, such as integrating a learning rate scheduler, GSta achieves an improved Pareto front in convergence speed, memory and storage requirements, while preserving quality. We also show that GSta can improve other methods and complement orthogonal approaches in efficiency improvement; once combined with Trick-GS, GSta achieves up to 5x faster training, 16x smaller disk size compared to vanilla GS, while having comparable accuracy and consuming only half the peak memory. More visualisations are available at https://anilarmagan.github.io/SRUK-GSta.
