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Geometric Bipartite Matching Based Exact Algorithms for Server Problems

Sharath Raghvendra, Pouyan Shirzadian, Rachita Sowle

TL;DR

This work studies offline $k$-server problems in geometric spaces by reducing them to minimum-cost bipartite matching and then solving the resulting instances with a novel geometric primal-dual framework. It introduces a hierarchical partitioning scheme and a constrained dual formulation, enabling augmentation paths to be localized within cells and merged efficiently, which yields sub-quadratic DWNN-query time. The authors obtain deterministic runtimes of $\tilde{O}(\min\{nk, n^{2-\frac{1}{2d+1}}\log \Delta\}\cdot\Phi(n))$ for the $k$-SP and $k$-SPI problems in $d$ dimensions, with a refined $2$-dimensional exponent of $1.8$ in practice, and provide fast Hungarian-implementation variants and random-color analyses to bolster the main results. The results have practical implications for offline metric matching and online metric matching reductions, offering near-optimal geometric algorithms with provable sub-quadratic performance under DWNN models. Open questions include removing the $\log \Delta$ factor and translating these techniques to tighter online competitive ratios for the $k$-server setting.

Abstract

For any given metric space, obtaining an offline optimal solution to the classical $k$-server problem can be reduced to solving a minimum-cost partial bipartite matching between two point sets $A$ and $B$ within that metric space. For $d$-dimensional $\ell_p$ metric space, we present an $\tilde{O}(\min\{nk, n^{2-\frac{1}{2d+1}}\log Δ\}\cdot Φ(n))$ time algorithm for solving this instance of minimum-cost partial bipartite matching; here, $Δ$ represents the spread of the point set, and $Φ(n)$ is the query/update time of a $d$-dimensional dynamic weighted nearest neighbor data structure. Our algorithm improves upon prior algorithms that require at least $Ω(nkΦ(n))$ time. The design of minimum-cost (partial) bipartite matching algorithms that make sub-quadratic queries to a weighted nearest-neighbor data structure, even for bounded spread instances, is a major open problem in computational geometry. We resolve this problem at least for the instances that are generated by the offline version of the $k$-server problem. Our algorithm employs a hierarchical partitioning approach, dividing the points of $A\cup B$ into rectangles. It maintains a minimum-cost partial matching where any point $b \in B$ is either matched to a point $a\in A$ or to the boundary of the rectangle it is located in. The algorithm involves iteratively merging pairs of rectangles by erasing the shared boundary between them and recomputing the minimum-cost partial matching. This continues until all boundaries are erased and we obtain the desired minimum-cost partial matching of $A$ and $B$. We exploit geometry in our analysis to show that each point participates in only $\tilde{O}(n^{1-\frac{1}{2d+1}}\log Δ)$ number of augmenting paths, leading to a total execution time of $\tilde{O}(n^{2-\frac{1}{2d+1}}Φ(n)\log Δ)$.

Geometric Bipartite Matching Based Exact Algorithms for Server Problems

TL;DR

This work studies offline -server problems in geometric spaces by reducing them to minimum-cost bipartite matching and then solving the resulting instances with a novel geometric primal-dual framework. It introduces a hierarchical partitioning scheme and a constrained dual formulation, enabling augmentation paths to be localized within cells and merged efficiently, which yields sub-quadratic DWNN-query time. The authors obtain deterministic runtimes of for the -SP and -SPI problems in dimensions, with a refined -dimensional exponent of in practice, and provide fast Hungarian-implementation variants and random-color analyses to bolster the main results. The results have practical implications for offline metric matching and online metric matching reductions, offering near-optimal geometric algorithms with provable sub-quadratic performance under DWNN models. Open questions include removing the factor and translating these techniques to tighter online competitive ratios for the -server setting.

Abstract

For any given metric space, obtaining an offline optimal solution to the classical -server problem can be reduced to solving a minimum-cost partial bipartite matching between two point sets and within that metric space. For -dimensional metric space, we present an time algorithm for solving this instance of minimum-cost partial bipartite matching; here, represents the spread of the point set, and is the query/update time of a -dimensional dynamic weighted nearest neighbor data structure. Our algorithm improves upon prior algorithms that require at least time. The design of minimum-cost (partial) bipartite matching algorithms that make sub-quadratic queries to a weighted nearest-neighbor data structure, even for bounded spread instances, is a major open problem in computational geometry. We resolve this problem at least for the instances that are generated by the offline version of the -server problem. Our algorithm employs a hierarchical partitioning approach, dividing the points of into rectangles. It maintains a minimum-cost partial matching where any point is either matched to a point or to the boundary of the rectangle it is located in. The algorithm involves iteratively merging pairs of rectangles by erasing the shared boundary between them and recomputing the minimum-cost partial matching. This continues until all boundaries are erased and we obtain the desired minimum-cost partial matching of and . We exploit geometry in our analysis to show that each point participates in only number of augmenting paths, leading to a total execution time of .

Paper Structure

This paper contains 75 sections, 53 theorems, 75 equations, 12 figures.

Key Result

Lemma 1.1

chrobak1991new Any algorithm that computes an optimal solution to the $n$-SPI in an arbitrary metric space in $T(n)$ time can also find, in $T(n)+O(n^2)$ time, a minimum-cost perfect matching in any complete bipartite graph with real-valued costs.

Figures (12)

  • Figure 1: The graph ${\mathcal{G}}_\sigma$ constructed for $\sigma=\langle r_1, r_2, \ldots, r_6\rangle$. The vertex set $A$ (red disks) and $B$ (blue squares) represent the exit and entry gates of each request, and the purple dashed lines show an $(n-2)$-partial matching on ${\mathcal{G}}_\sigma$ representing a $2$-partitioning $\langle r_1, r_2, r_4, r_5\rangle$ and $\langle r_3, r_6\rangle$.
  • Figure 2: Illustration of the GRS algorithm.
  • Figure 3: (left) A sub-problem of the $k$-SP problem, where the optimal solution has a high cost, and (right) there exists a low-cost high-cardinality matching inside the sub-problems.
  • Figure 4: We Partition a rectangle into two children by picking a divider (the purple dashed vertical line) with the minimum number of points close to it (gray shaded area) within the middle-third of its longer side (the part between the two vertical dotted lines).
  • Figure 5: (left) The low-cost high-cardinality matching constructed inside a cell $\Box$ of ${\mathcal{H}}$, and (right) a ${\mathcal{C}}$-extended $20$-matching with $9$ matched points (blue discs), $11$ boundary-matched points (blue circles), and $8$ free points (blue crosses). The matching cost is the total length of the solid and dashed lines. The boundary-matched point $b$ is matched to the boundary $\Gamma$.
  • ...and 7 more figures

Theorems & Definitions (77)

  • Lemma 1.1
  • Lemma 1.2
  • Lemma 1.3
  • Theorem 1.4
  • Theorem 1.4
  • Lemma 2.1
  • Lemma 2.2
  • proof
  • Lemma 2.3
  • Lemma 2.4
  • ...and 67 more