Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillation
Gal Fiebelman, Hadar Averbuch-Elor, Sagie Benaim
TL;DR
This work tackles dynamic editing of static 3D Gaussian Splatting scenes by introducing Physics-Guided Score Distillation, which uses Material Point Method-based physics as a motion prior to guide Video Score Distillation Sampling for joint motion and appearance optimization. A recurrent neural dynamics model, physics regularization, and SDS-adaptive weighting enable scene-wide, multi-particle weather effects such as snowfall, rainfall, fog, and sandstorms with continuous emission. The approach yields photorealistic, temporally coherent dynamics that outperform static editing baselines and recent 4D editing methods, demonstrating the value of integrating physics priors with diffusion-based appearance refinement for dynamic 3D content. This framework bridges physics simulation and diffusion priors to enable realistic, scene-wide dynamic weather editing in 3D Gaussian scenes.
Abstract
3D Gaussian Splatting has recently enabled fast and photorealistic reconstruction of static 3D scenes. However, dynamic editing of such scenes remains a significant challenge. We introduce a novel framework, Physics-Guided Score Distillation, to address a fundamental conflict: physics simulation provides a strong motion prior that is insufficient for photorealism , while video-based Score Distillation Sampling (SDS) alone cannot generate coherent motion for complex, multi-particle scenarios. We resolve this through a unified optimization framework where physics simulation guides Score Distillation to jointly refine the motion prior for photorealism while simultaneously optimizing appearance. Specifically, we learn a neural dynamics model that predicts particle motion and appearance, optimized end-to-end via a combined loss integrating Video-SDS for photorealism with our physics-guidance prior. This allows for photorealistic refinements while ensuring the dynamics remain plausible. Our framework enables scene-wide dynamic weather effects, including snowfall, rainfall, fog, and sandstorms, with physically plausible motion. Experiments demonstrate our physics-guided approach significantly outperforms baselines, with ablations confirming this joint refinement is essential for generating coherent, high-fidelity dynamics.
