GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contraction
Haozhan Tang, Tianyi Zhang, Oliver Kroemer, Matthew Johnson-Roberson, Weiming Zhi
TL;DR
GraphSeg addresses the problem of obtaining consistent object-level 3D segmentations from sparse multi-view RGB images without depth, by formulating segmentation as an edge-addition and contraction problem over dual graphs that fuse 2D mask correspondences with 3D structural cues from foundation models. The method constructs a 2D correspondence graph $G_{2d}$ and a 3D structure graph $G_{3D}$ via pixel-level matches and Chamfer-based similarities of lifted 3D point clouds, then contracts connected vertices to yield coherent 3D objects. Empirical evaluation on GraspNet-1B demonstrates state-of-the-art segmentation quality, high pixel utility, robustness to sparse views, and clear benefits for downstream robotic manipulation. The approach relies on 3D foundation models to recover geometry, enabling dense, open-vocabulary 3D representations that support real-world grasping tasks with limited images.
Abstract
Robots operating in unstructured environments often require accurate and consistent object-level representations. This typically requires segmenting individual objects from the robot's surroundings. While recent large models such as Segment Anything (SAM) offer strong performance in 2D image segmentation. These advances do not translate directly to performance in the physical 3D world, where they often over-segment objects and fail to produce consistent mask correspondences across views. In this paper, we present GraphSeg, a framework for generating consistent 3D object segmentations from a sparse set of 2D images of the environment without any depth information. GraphSeg adds edges to graphs and constructs dual correspondence graphs: one from 2D pixel-level similarities and one from inferred 3D structure. We formulate segmentation as a problem of edge addition, then subsequent graph contraction, which merges multiple 2D masks into unified object-level segmentations. We can then leverage \emph{3D foundation models} to produce segmented 3D representations. GraphSeg achieves robust segmentation with significantly fewer images and greater accuracy than prior methods. We demonstrate state-of-the-art performance on tabletop scenes and show that GraphSeg enables improved performance on downstream robotic manipulation tasks. Code available at https://github.com/tomtang502/graphseg.git.
