Morpheus: Benchmarking Physical Reasoning of Video Generative Models with Real Physical Experiments
Chenyu Zhang, Daniil Cherniavskii, Antonios Tragoudaras, Antonios Vozikis, Thijmen Nijdam, Derck W. E. Prinzhorn, Mark Bodracska, Nicu Sebe, Andrii Zadaianchuk, Efstratios Gavves
TL;DR
Morpheus tackles the gap between perceptual realism and physical reasoning in video generative models by grounding evaluation in real-world physics experiments and physics-informed metrics. It maps videos to standardized physical representations and uses PINNs to assess adherence to governing equations and conserved quantities, yielding two main scores: Dynamical and Physical Invariance. The study shows that even state-of-the-art VGMs achieve high visual fidelity but struggle to respect physical laws, with real videos setting the upper bound. By releasing datasets, metrics, and a public leaderboard, Morpheus enables reproducible benchmarking and progress toward genuine world-model capabilities in video generation.
Abstract
Recent advances in image and video generation raise hopes that these models possess world modeling capabilities, the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical conservation laws? To answer this, we introduce Morpheus, a benchmark for evaluating video generation models on physical reasoning. It features 80 real-world videos capturing physical phenomena, guided by conservation laws. Since artificial generations lack ground truth, we assess physical plausibility using physics-informed metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Our findings reveal that even with advanced prompting and video conditioning, current models struggle to encode physical principles despite generating aesthetically pleasing videos. All data, leaderboard, and code are open-sourced at our project page.
